About This GameThe Origin Of Dungeons500 Years ago the demon sorceress Abys was sealed away beneath her fortress by 4 legendary heroes and a 5th forgotten one. Over time, no longer held stable by Abys' magic, the fortress sank into the earth, becoming a haven for foul creatures, dark magicks, and the refuse of the Over-World. The fortress, now deep beneath the earth, became known as The Catacombs, and kids from all over found themselves drawn into its shadows - seeking riches, power, knowledge, and escape. Now, coming-of-age ceremonies and criminal sentences alike all revolve around plumbing the depths of The Catacombs, and the legend of Abys has been all but forgotten. Some say she yet sleeps in the dark below, the seals that keep her contained growing ever-weaker.What Lies BeneathCatacomb Kids is a procedurally generated platformer, with an equal emphasis on quick reactions, tactical engagement, and strategic character growth. Wield swords, spears, axes, and daggers -- unleash powerful magicks to burn, freeze and poison foes with -- overcome traps and beasts both deadly and unrelenting.The game is streamlined but not "simple", featuring a system where basic elements interact to create complex outcomes and stories. Lure monsters into combat with one another or take advantage of environmental hazards to trick your foes into their own bloody demise. The world is your crafting space, allowing you to create new items and tools from within the game-space itself, never needing to farm materials or navigate a menu to demonstrate your cleverness. b4d347fde0
English
catacomb kids lyrics. catacomb kids Fluid, fast, a lot of mix and match playstyles. Enjoyable and surprisingly deep mechanics to explore.. Hasn't been touched in a year. Completely dead and completely disappointed that I spent money on it.. It's Very Very Good. 0.1.4!:
NewGame is now being developed in Game Maker Studio 2!Added 3 new meals and meal effectsAdded new environmental hazard to upper dungeonAdded shaders!ChangesCan now track entrance/exit doors, boulders, and teleport trapsTracked objects now have arrows pointing to off-screen instances of themIncreased Catacoin value for depthInvisible byats' eyes are no longer visible unless they're attackingRemoved hold-to-aim for spellwright to avoid conflict with trance and overloadCan now see the exact health of undead followersChanged the behavior of teleport: It now can either warp immediately or leave a waypointAfter leaving a waypoint, casting teleport again will bring you to itCan now cancel teleport aim by jumping or attackingMushrooms now lose their poison regardless of how they're cookedCooked mushrooms no longer poison water forever; only when they're first cookedImproved Anticropolis ruinsFixesBlack fullscreen in Windows 10Crash when tinker-bot picks up chestsUnable to cast spells when stuck in a wallTeleporting into a wall with your last charge of teleport doesn't kill youIncorrect description text for clothiers enchanting headgear with +LightFishanha meal does't workTracking light-emitting objects as a pathfinder lights all such objectsOwl-men corpse and zombie heads don't change color to match the rest of themPotions of might, regeneration, and haste last for 660 ticks with resourcefulTank door spawns on floor 10 in anticropolisTank still spawns in place of the twinsAmulets are equipped to missing arms when looted from corpsesLooting corpses behaves strangely with hates/likes weaponsWeapons near explosions and fire sometimes burn forever (behaving infernally)Weapons thrown with deft throw and trajectory don't deal any damageShops sometimes don't upgrade your equipment (fixed?)Arrow ammo draws incorrectly in co-opCrash when attempting to loot the other player in VS modeCold burst has no name when castingNear Future TO-DOLeaderboards (for serious this time)Flesh out Encyclopedia. 0.1.3b:
UNFORTUNATELY this patch is only out on Windows for the time being. We've been having mad issues building for Mac and Linux but fingers crossed they'll be coming before too long. Alas, we're not entirely sure what the fix is yet so I can't provide an ETA. In the meantime, Windows folk, have a bunch of bug fixes!
CHANGESReduced Tinker-Bot max hp increase from class-up from +5 to +3 eachClassing to Engineer lets tinker-bot carry heavy itemsReduced Tinker-Bot stat increase when going from Mechanic to EngineerAdded option to tinker-bot to only pick up unusable objectsAdded input prompts to tinkerbot's manual modeAdded input prompts to character select menuEngineer's Tinkerbot changes sprite to reflect improvementTinkerbot repairs damage from poor repairs by descending floorsHeadaches now last for 2 floors instead of 1Tinker-bot is better at avoiding shifting platforms in the ACFIXESUndo isn't removed from the spell bar when maximum charges reach 0Missing leg causes air dash to behave strangelyOrb blinks when intersecting walls even when carried by TinkerbotBarrels sometimes burn them foreverCan be moved while going through doorsMoving Platforms in the AC can overlap the entrance/exit doorsBot hits self with thrown arrowsBot weapons don't disintegrate when brokenCan give bots heavy objects through the idle menuLikes/Good With [Weapon] doesn't specify weapon type when loading a template kidSpellbooks stolen by rats become invisibleReaper weapons fly away after unpausing from tinker mode switchSpikes in reaper room float when walls disappearWind-up turtle can be poisonedThrown weapons not reflected by armor of reflectionPotions deal damage incorrectlyCan't change Tinkerbot mode in coop while the screen is splitBear trap keeps you caught after UndoIf you ride a boulder into a wall, the boulder may push you slightly into itWeakness and a few other status effects aren't reciprocated by reciprocityLava bridges sprite turns to wooden bridge sprite when crushed by crush trapsNB sometimes spawns in walls and other strange placesTinkerbot mode cannot be changed when class ability is assigned to SPELLCustom Kids can't start with amulets"gml_Object_par_player_Step_0" crashesLocked rooms often generate without treasureWooden barricades can block off areas. The Anticropolis! Bows and Arrows! Wayward Kids!:
The Anticropolis. 0.2.0 Changelog:
New. 0.1.5c:
More bug fixes, and bringing Linux+Mac versions up-to-date.
FixesCrash when wraiths have no targetPlayer is annihilated upon entering a floor in a snowdriftHumanoids trying to chase through locked doors constantly jiggle the doorknob loudlyAI_action_backhop crashEnergy bar looks weird when you changing to equipment with less MAGRegeneration overwrites owl wings when flyingCeiling spikes draw beneath jump-thru platforms in the ACLava bridges are now destroyed when lava loses it heat (Reaper fight, siphon, etc)Pressing select+cancel at the same time over a gravestone select backs to class select but still shows the custom kid dialogBacking out of kid select shows particles for destroyed mana batteriesShopkeepers get mad at you if you're infected with any plague fliesPressing select+cancel at the same time on the level-up screen levels the selected stat without advancing its tierFlame cone traps shoot at the wrong angleCrash when going through the tank door in co-op. 0.1.2b:
Just some quick bugfixes, as well as getting Mac and Linux caught up!
ChangesDisarm now disarms upon critical hitFixesSome particles are drawing incorrectlyFixed 2-tile water flickering bugTracking off-hand items as Wanderer doesn't properly show items equipped by enemies
Artemis Spaceship Bridge Simulator Torrent Download [Ativador]
0 Comments
Leave a Reply. |